AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Brazil, Q4 2021
Explore how the top five boxing games performed on a unified platform in Brazil during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five boxing games on a unified platform in Brazil displayed unique performance trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into these metrics for the period.
Real Boxing 2 from Vivid Games S.A. saw a steady weekly revenue, peaking at approximately $340 in mid-October, with a slight drop towards the end of December to around $238. Weekly downloads started strong at 22.3K in late September but experienced a decline, bottoming out at 8.2K in mid-December before recovering to 12.4K by the end of the year. Active users followed a similar trend, decreasing from 34.8K in late September to 15.7K by mid-December, with a slight uptick to 20K in the final week of the year.
Boxing Star: Real Boxing Fight by THUMBAGE showed a gradual increase in weekly revenue, reaching $332 by the end of December. Downloads were initially low, starting at 3.8K in late September and decreasing to 706 in early November before climbing back to 2.7K at the end of December. Active users saw a decline from 14.8K in late September to 5.4K by late November, but rebounded to 9.4K by the end of the year.
Slap Kings from Lion Studios had a fluctuating revenue, peaking at $201 in late September and stabilizing around $116 by the end of December. Downloads experienced a significant rise, starting at 10.2K in late September and reaching 19.9K by the end of December. Active users showed a similar upward trend, growing from 36.8K in late September to 58.3K in the final week of the year.
Burrito Bison: Launcha Libre by Kongregate witnessed a stable revenue throughout the quarter, hovering around $72 to $120. Downloads saw a peak of 6.3K in early November before settling at 4.3K by the end of December. Active users remained relatively consistent, averaging around 19K to 22K throughout the quarter.
Punch Club from tinyBuild LLC had a modest revenue, starting at $102 in late September and peaking at $195 by the end of December. Downloads were minimal at the beginning, with a notable increase to 490 in the third week of December, finishing the year at 253.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored further.